onthegoakp.blogg.se

Getting beat my a computer in tic tac toe
Getting beat my a computer in tic tac toe









getting beat my a computer in tic tac toe getting beat my a computer in tic tac toe

I'm not looking for code - I'm an artist who uses playmaker so the logic behind the code is more important for me than anything written in code/scripts. Since this AI is designed to never loose, to make this AI have a variable for easy, medium and hard settings, would I just add to the solution a % chance for the AI to select the 1st, 2nd, or 3rd best move, instead of always selecting the best move?įor easy difficulty setting - maybe even eliminate the first best move after 3-4 rounds into the game. What would be the next logical (simple) step to add to the "ultimate never loose" AI - so it doesn't win every time, and how to make it so it can be applied to different levels of difficulty? Not to make light of other peoples work - it looks pretty simple to create "ultimate never loose" AI for ttt.īut who wants to play that guy? It's fun for about 3 rounds until the player either looses or draws every time.

getting beat my a computer in tic tac toe

The one missing element I couldn't find discussion about was fallibility within the AI. Preface - I've looked around the web and found several helpful links to implement AI for tic-tac-toe. Posting in General though I thought this might be better in Game Design because I'm not looking for code or how to, I'm more interested in the logic/theory of difficulty levels with A.I. My query is about developing AI, for simplicity sake - a game similar to tic-tac-toe. Happy to be back here where I can see everybody without my eyes hurting, and not knowing how to reply to a thread.











Getting beat my a computer in tic tac toe